Nok Hamelin

 

Human

 

Sorcerer / Fighter

 

CHARACTER

 

RACE

 

CLASS

 

Neutral Good

 

 

 

1 / 2

 

/

 

 

 

ALIGNMENT

 

DEITY

 

LEVEL

 

EXPERIENCE

 

PENALTY

 

 

Female

 

22

 

M

 

5’4

 

150

 

Sun tan

 

Long, blond

 

Deep blue

 

Right

GENDER

 

AGE

 

SIZE

 

HEIGHT

 

WEIGHT

 

COMPLEXION

 

HAIR

 

EYES

 

HANDEDNESS

Kicked out from home

 

 

 

 

 

BIRTH / PAST / FAMILY

 

NATIONALITY / RESIDENCE

Looks impressive

 

A cloak over shirt and breechers

 

 

 

APPEARANCE

 

CLOTHING

Good manners.

 

 

 

 

Hit points (D10): 4, 5, 4

PERSONALITY / MANNERISMS

 

NOTES

TOTAL

CURRENT

SUBDUAL

ABILITY SCORES

 

SAVING THROWS

 

HIT POINTS

22

 

 

 

SCORE

MOD

 

TEMP SCORE

TEMP MOD

 

TOTAL

 

BASE SAVE

 

ABI MOD

 

MAGIC MOD

 

MISC MOD

 

TEMP MOD

 

LIFT OVER HEAD

LIFT OFF GROUND

 

PUSH / DRAG

STR

 

14

2

 

 

 

 

FORT

(CON)

5

=

3

+

2

+

 

+

 

+

 

 

175

 

350

 

875

DEX

 

16

3

 

 

 

 

REF

(DEX)

3

=

0

+

3

+

 

+

 

+

 

 

1 x MAX LOAD

 

2 x MAX LOAD

 

5 x MAX LOAD

CON

 

14

2

 

16

3

 

WILL

(WIS)

2

=

2

+

0

+

 

+

 

+

 

 

LOAD

 

SPEED

MAX

LOAD

MAX DEX

CHK PEN

RUN

INT

 

13

1

 

 

 

 

SAVING THROW MODIFIERS

 

M

 

L

20

58

NORM

NORM

NORM

WIS

 

10

0

 

 

 

 

 

 

SPEED

 

M

20

116

+3

-3

x4

CHA

 

11

0

 

 

 

 

 

 

30

 

H

20

175

+1

-6

x3

 

ARMOR CLASS

18

=

10

+

4

+

1

+

3

+

 

+

 

 

ARMOR & PROTECTION

TYPE

ARMOR BONUS

MAX DEX

CHECK PEN

SPELL FAIL

SPEED

WGT

LBS

 

NORMAL

 

ARMOR BONUS

 

SHIELD BONUS

 

DEX MOD

 

SIZE MOD

 

MISC MOD

 

Chainshirt

L

4

4

-2

20

30

25

 

20

 

15

 

AC MODIFIERS

 

 

 

 

 

 

 

 

 

 

ARCANE SPELL FAIL

 

FLAT FOOTED

 

Dodge, Mobility, Expertise

 

 

 

 

 

 

 

 

 

 

-2

 

13

 

 

 

 

 

 

 

 

 

 

 

 

ARMOR CHECK PEN

 

VS TOUCH ATTACKS

 

 

 

PROFICIENT WITH T LIGHT ARMOR T MEDIUM ARMOR T HEAVY ARMOR T SHIELDS

 

ATTACK BONUS MODIFIERS

INITIATIVE

3

=

3

+

 

 

ATTACK BONUSES

 

BASE ATTACK BONUS

3

 

 

 

INITIATIVE MODIFIERS

 

DEX MOD

 

MISC MOD

 

TOTAL

ATTACK BONUS

 

BASE

ATTACK BONUS

 

ABI MOD

 

SIZE MOD

 

MISC MOD

 

TEMP MOD

 

 

 

 

MELEE

(STR)

4

=

2

+

2

+

 

+

 

+

 

 

 

 

 

RANGED
(DEX)

5

=

2

+

3

+

 

+

 

+

 

 

 

 

 

 

 

 

=

 

+

 

+

 

+

 

+

 

 

 

 

 

 

 

=

 

+

 

+

 

+

 

+

 

 

 

WEAPONS

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

SIZE

TYPE

WGT

LBS

NOTES & RELATED FEATS

Scimitar

5

1d6

18-20/x2

-

M

S

4

Weapon focus

Composite Longbow

5

1d8

x3

110

L

P

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WEAPON PROFICIENCIES

T ALL SIMPLE T ALL MARTIAL

 

COMBAT FEATS & BENEFITS / NOTES

 

 Combat reflexes

 

 

 


SKILLS

 

SKILL POINTS PER LEVEL

2

+ INT MOD

(+1 HUMAN)

4

CLASS SKILL MAX RANKS = CHARACTER LEVEL + 3

CROSS-CLASS SKILL MAX RANKS = (CHARACTER LEVEL + 3) / 2

 

¡ CAN BE USED UNTRAINED   ARMOR CHECK PENALTY APPLIES

 

 

 

SKILL MOD

 

RANKS

 

ABI MOD

 

MISC MOD

KEY ABILITY

TYPE

 

 

 

SKILL MOD

 

RANKS

 

ABI MOD

 

MISC MOD

KEY ABILITY

TYPE

 

Alchemy

 

 

=

 

+

 

+

 

INT

 

 

 

Knowledge (nature)

 

 

=

 

+

 

+

 

INT

 

 

Animal Empathy

 

 

=

 

+

 

+

 

CHA

 

 

 

Knowledge

 

 

 

=

 

+

 

+

 

INT

 

 

Appraise ¡

 

 

=

 

+

 

+

 

INT

 

 

 

Knowledge

 

 

 

=

 

+

 

+

 

INT

 

 

Balance ¡

 

 

=

 

+

 

+

 

DEX

 

 

 

Listen ¡

 

 

=

 

+

 

+

 

WIS

 

 

Bluff ¡

 

 

=

 

+

 

+

 

CHA

 

 

 

Move Silently ¡

 

 

=

 

+

 

+

 

DEX

 

 

Climb ¡

 

 

=

 

+

 

+

 

STR

 

 

 

Open Lock

 

 

=

 

+

 

+

 

DEX

 

 

Concentration ¡

 

7

=

4

+

3

+

 

CON

 

 

 

Perform ¡

 

 

=

 

+

 

+

 

CHA

 

 

Craft ¡

 

 

 

=

 

+

 

+

 

INT

 

 

 

Pick Pocket

 

 

=

 

+

 

+

 

DEX

 

 

Craft ¡

 

 

 

=

 

+

 

+

 

INT

 

 

 

Profession

 

 

 

=

 

+

 

+

 

WIS

 

 

Decipher Script

 

 

=

 

+

 

+

 

INT

 

 

 

Profession

 

 

 

=

 

+

 

+

 

WIS

 

 

Diplomacy ¡

 

 

=

 

+

 

+

 

CHA

 

 

 

Read Lips

 

 

=

 

+

 

+

 

INT

 

 

Disable Device

 

 

=

 

+

 

+

 

INT

 

 

 

Ride ¡

 

 

=

 

+

 

+

 

DEX

 

 

Disguise ¡

 

 

=

 

+

 

+

 

CHA

 

 

 

Scry ¡

 

 

=

 

+

 

+

 

INT

 

 

Escape Artist ¡

 

 

=

 

+

 

+

 

DEX

 

 

 

Search ¡

 

 

=

 

+

 

+

 

INT

 

 

Forgery ¡

 

 

=

 

+

 

+

 

INT

 

 

 

Sense Motive ¡

 

 

=

 

+

 

+

 

WIS

 

 

Gather Information ¡

 

 

=

 

+

 

+

 

CHA

 

 

 

Spellcraft

 

5

=

4

+

1

+

 

INT

 

 

Handle Animal

 

 

=

 

+

 

+

 

CHA

 

 

 

Spot ¡

 

1

=

1

+

0

+

 

WIS

 

 

Heal ¡

 

 

=

 

+

 

+

 

WIS

 

 

 

Swim ¡ (-1 for each 5 lbs. of gear)

 

 

=

 

+

 

+

 

STR

 

 

Hide ¡

 

 

=

 

+

 

+

 

DEX

 

 

 

Tumble

 

 

=

 

+

 

+

 

DEX

 

 

Innuendo

 

 

=

 

+

 

+

 

WIS

 

 

 

Use Magic Device

 

 

=

 

+

 

+

 

CHA

 

 

Intimidate ¡

 

3

=

3

+

0

+

 

CHA

 

 

 

Use Rope ¡

 

 

=

 

+

 

+

 

DEX

 

 

Intuit Direction

 

 

=

 

+

 

+

 

WIS

 

 

 

Wilderness Lore ¡

 

 

=

 

+

 

+

 

WIS

 

 

Jump ¡

 

 

=

 

+

 

+

 

STR

 

 

 

 

 

 

=

 

+

 

+

 

 

 

 

 

 

Knowledge (arcana)

 

5

=

4

+

1

+

 

INT

 

 

 

 

 

 

=

 

+

 

+

 

 

 

 

 

 

Knowledge (religion)

 

 

=

 

+

 

+

 

INT

 

 

 

 

 

 

=

 

+

 

+

 

 

 

 

 

 

SKILL MODIFIERS

 

RACIAL TRAITS & CLASS FEATURES

 

FEATS

 

LANGUAGES

Alertness (but the toad is

 

Familiar (toad)

 

Dodge

 

Common

kept safe and can hardly

 

 

 

Mobility

 

 

ever help looking out)

 

 

 

Weapon focus (Scimitar)

 

 

 

 

 

 

Combat reflexes

 

 

 

 

 

 

Expertise

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EQUIPMENT

LOCATION

WGT LBS

 

EQUIPMENT

LOCATION

WGT LBS

 

VALUABLES

AMOUNT

 

 

 

 

Bedroll

 

5

 

 

Copper pieces

6

Breastplate (+1)

Body

30

 

 

 

 

 

 

Silver pieces

5

Shield, large wooden (masterwork)

Hand

10

 

Flint and Steel

 

-

 

 

Gold pieces

7

Mace, ligth

Belt

6

 

 

 

 

 

 

Platinum pieces

2

 

 

 

 

Rations, trail (x7)

 

7

 

 

GP

 

 

 

 

Soap

 

1

 

Emerald

1000

Waterskin

Belt

4

 

Tent

 

20

 

Black pearl

500

Whetstone

Pocket

1

 

Everburning torch

 

1

 

3 white pearls (100)

300

 

 

 

 

 

 

 

 

Onyx

50

Explorers outfit

Body

8

 

 

 

 

 

Freshwater pearl

10

Potion, cure light wound, (x3)

Pocket

 

 

 

 

 

 

 

 

Pouch

Belt

1

 

 

 

 

 

Total:

1887,56

Spell component pouch

Belt

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Total (Medium load)

 

83

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SPELLS

 

SPELL SAVE DC

10

11

 

 

 

 

 

 

 

 

 

MAGIC RELATED FEATS / ABILITIES

LEVEL

0

1

2

3

4

5

6

7

8

9

 

 

SPELLS PER DAY

5

3

 

 

 

 

 

 

 

 

 

 

BONUS SPELLS

-

-

 

 

 

 

 

 

 

 

 

 

SPELLS KNOWN

4

2

 

 

 

 

 

 

 

 

 

 

 

 

 

CLERIC DOMAINS / WIZARD SCHOOL SPECIALIZATION / NOTES

 

 

 

 

 

 

 

CLOSE

 

MEDIUM

 

LONG

 

 

 

RANGES

 

25

 

 

110

 

 

440

 

 

 

 

 

25 ft + 5 ft / 2 LEVELS

100 ft + 10 ft / LEVEL

400 ft + 40 ft / LEVEL

 

 

LEVEL 0

 

 

 

 

 

 

 

 

Name

Effect

School

Duration

Casting Time

SR

Save

Range

Components

Detect Magic

You detect magical Auras

Universal

Conc, up to 1 min/level

1 action

No

None

Quater circle emanating, 60 Ft

V,S

Read Magic

You can read magical inscriptions on objects

Universal

10 min/level

1 action

-

-

Personal

V, S, F (Clear crystal or mineral prism)

Prestidigation

Minor tricks

Universal

1 hour

1 action

No

Se text

10 ft

V, S

Light

Cause object to glow like torch

Evocation

10 min/level

1 action

No

None

Object touched

V, M (firefly or phophorenscent moss)

 

LEVEL 1

 

 

 

 

 

 

 

 

Name

Effect

School

Duration

Casting Time

SR

Save

Range

Components

Shield

Create an inivisible, mobile disk of force that acts like shield. +7 AC, +3 reflex save on area attacks)

Abduration (Force)

1 min/level

1 action

-

-

Personal

V,S

True strike

Gain temporary, intuitive insight into the future during the next attack. Next single attack within the duration of the spell gains a +20 insight bonus. No affected by miss chance for targets with concealment

Divination

1 round

1 action

-

-

Personal

V, F (wooden replica of archery target)

 

 

 

Apperance

 

 



Background